World war game



Sept. 30, 1941. D. COHEN 2,257,636

WORLD WAR GAME Original Filed Dec. 1'7, 1938 2 Sheets-Sheet l contengan. .00mn

tu. .clon-nso In a... in .no annule INI.' nous Meunmvnznnuo nous,

aannames noo. .o

,23 N MANS LAND24 GUNS DES.

oceano PRISDNERSOF WAR KllLED UB RM OQPL.

seasocouloo canoas; von ooo con ooo 0 055.055. DE nonno.

nun-aangaan: ...non

CAP CAP CAP CAP CAPE CAP.

UB. RU 7M PL. GUNS INVENTOR David Cole/z.

BY Z

ATTO RNEY spt. 3o; 1941. D. COHEN 2,257,636

WORLD WAR GAME INVENTOR dw'd Co/zen..

, BY aaa ATTORNEY Patented Sept. 30, 1941 WORLD WAR. GAME David Cohen. New York, N. Y. lteiiled for abandoned application Serial No.

248,351, December 17, 1938. August?. 1940. Serial No. 351,687

This application l 4 Claims. (Cl. 273-434) This invention relates to new and useful improvements in a war game board device. The present application is a renie of my abandoned application, illed `on December 17, 1938, Serial Number 246,351. i

The invention has for an object the construction of a device as mentioned whichis characterized by a fiat board Vimprinted with war game areas and indices which are associated with perforations through the boardl in a particular manner.

More specifically, the invention contemplates the provision of a means for supporting the board in a slightly elevated position to provide a space beneath the board, and proposes the use of tooth picks, movable members symbolizing soldiers. civilians, guns, ammunition or any other figures engaged through the perforations and movable to other perforations and used for the playing of the game according to predetermined rules.

Still further the invention proposes the use of a spinnable pointer mounted on the top center ofthe board and usable during the playing of the game.

Another object of the invention resides in a novel arrangement whereby the locations of the movable members are used to assist'ln controlling the spinning of the pointer.

For lfurther comprehension of the invention,

and of the objects and advantages thereof, reference will be had to the following description\ and accompanying drawings, and to the appended claims in which the various novel features of the inventionare more particularly set forth.

In the accompanying drawings forming a material `part of this disclosure:

Fig. 1 is a perspective view of a device constructed according to this invention.

ngprinted with the names of war equipment such' 'as various types of ammunition, guns, airplanes.

Cil

Fig. `2 is a vertical sectional view taken on the 40 line 2-2 of Fig. 1.

Fig. 3 is a fragmentary enlarged plan view of one corner of the device.

Fig. 4 is a fragmentary sectional view taken on the line 4-4 of Fig. 2.

Fig. 5 is a front elevational view of one of the movable members used in the game.

Fig. 6 is a front elevational view of another form of movable members.

Fig. '1 is a perspective view showing the game V board on a folding table.

Fig. 8 is a perspective view of a plurality of play discs used in playing the game.

Fig. 9 is a perspective view of one` of the discs in reversed position.

The war game board device, according to this invention, includes a ilatboard Il associated with a support for supporting the board in a slightly elevated position toprovide a space Il beneath the board. The supporting means consists, essentially, of flange portions l2 bent from the edge portions of the board and extended downwards and adapted to restupon the top of a table or other nat surface. 'lhe top face of the board l0 is imprinted with a plurality of war game areas and indices which are associated with perforations I3 formed through the material of the board. A spinnable pointer Il is mounted upon the top center of the board and is adapted to point to the areas and indices mentioned.

A group of movable members I5 is provided with the game and are .adapted to be inserted through the perforations I3 to be maintained in upright positions. These movable members may be shifted from certain of the perforations to other of the perforations according to rules and regulations of the game.

The war areas and indices are arranged about a rectangular square blank area I6. The pointer 'Il operates within this blank` area I6. The pointer is mounted on a spindle l1 which extends through the center of the flat boardand downwards into the space Il. Surrounding the centra] area I8 there are several surrounding area strips I8, I9, 20 and 2|. These strips are imcruisers, tanks, symbols of men, etc. In Fig. 3 an enlarged detailed view of one corner of the board has been shown to give a better idea of the imprinted matter. v

The outermost area 2| is imprinted with the slogan No mans land. This area is provided with some of the perforations Il for holding some of the movable members. The movable members are intended to` represent men, munitions and symbols of all types, and when there are movable members in this area the indication is that the men are in No mans land." In one of the corners of the area 20 there is a circle 23 imprinted with the names of various cities. Adjacent the name of each city there is a perforation i3 to represent the particular captured, advanced, destroyed or surrounded cities. To the sides of the circle 23 there are perforated areas I3 for receiving the movable members -representing submarines, indicated by the name 24,. an area for cruisers 25, torpodoes 26, men on reserve 21, etc. There are areas representing front and rear lines 2l and 29, respectively. 'I'here are a plurality On diametrically opposite sides of the board III there are auxiliary projecting board portions 30 which comprise score boards. These score boards are preferably detached from board III and are tabulated with material to assist in l keeping the score of the war game.

The. score board 30 is also provided with perforations I3 y for movable members to represent various points used in the game. One of the rules for scoring will be given in this specification since it is feasible to use various rules with the war game board device. The rules may provide for two players, three or four players, although four players.` are preferable since they attack from both the front and rear; but 6 or 8 persons can also play the game. When. taking partners, one side attacks the front and the other attacks the rear. It is advisable to spin for this choice. These are the allies of other countries in the said game with provisions of an extra outlay for the additional four partners according to the necessity of the said game so that eight players can play the game.

An arrangement is provided for iniluencingl the spinning of the pointer I4, depending upon positions of certain of the movable members I5. This arrangementincludes several slightly ilex ible discs 33, 34, 35, etc., of -diierent sizes superimposed one above the other with the small discs arranged at the top. 'I'hese discs are coaxially attached on the spindle I1 at different distances from the board I0. Each of the discs is formed with niches 36 arranged in various spaced relations with respect to each other. This arrangement permits a free uninterrupted spinning motion of the pointer I4 and prevents the pointer from 'stopping at the same position.

Each of the perforations I3 is formed by stamping the material of a fiat board upwards so that there are small projecting prongs capable of assisting in supporting the movable members in a vertical position. During the playing of the game the movable members I5 will be moved according to predetermined rules, and

when movable members are placed so as to rest against the top faces of the discs 33, 34 and 35 they will influence the stopping of the pointer. For example, when the inner end of a movable member rides into one of the niches 36 there will be a tendency for the pointer to come to a stop at this position, particularly if the pointer has lost most of its turning force and is near a stop anyway. Of course, the movable members will not positively be able to stop the rotations of the pointer and this causes the element oil chance to enter .as to Just where the pointer will stop.

In Fig. 5, the movable member I5' symbolizes a soldier and in Fig- 6 the movable member I5" is in the form of an anti-aircraft gun.

In Fig. '1, the game board I II forms a part of or is secured to a table which may be in the form ci' a foldable `or bridge table with collapsible legs I0'.

In Figs. 8 and 9 discs 40 are illustrated with numerals from I to I0 at their faces 40". These discs are stacked with their faces 40" down so that the numerals shall not be visible at their other faces 40'. Each of these discs 40 may be,

used to designate the amount of men killed, captured, and surrendered. Disc #l would represent 1000.1nen; disc #2 would represent 2000 men; and so on up to disc #10 lwhich represents 10,000 men.

As the game is played and the -pointer I4 is spun, the location indicated by the pointer, when the latter comes to a stop, designates the motion of the moving members and the uppermost disc 40 designates the number of men killed, captured or surrendered.

It is to be understood that the board and the various parts may be made oi' any suitable material, such as cardboard, composition, etc., and may be colored as desired.

The game may be played as follows:

Spin pointer for partners, pointer showing Front and Rear. When two players play, spin to indicate who should attack rst. The First attacks the Front first and the Rear last.

When four players play, spin for partners, then the pointer showing Front" for the rst two players become partners who play against the remaining two players. Then the four players Imay shoot in both directions, Front and Rear.

When the partners take their position to commence playing, the circle with the word Front" before it must face them. Then partners are chosen and the front attacks first, and the rear last. vAt all times, each player moves his own men and guns and keeps his own score board. The above rule applies for two or four players.

For six or eight players: 'I'he partners can move or use one anothers men, or ammunition, or may keep the score board.

For eight players: First four players, showing Front, take their position or seat where the circle faces the word Front, and the remaining four players attack at rear only, throughout the game, whenever the pointer shows rear. They also take the saine position. Each and every player,following his turn, attacks in rotation.

Whensix players play, four attack at front,

other two partners attack at rear only. Otherwise the same rules apply as for eight players To start the game, place the men and guns:

1. Front line, men and all guns 2. Rear line, men and all guns 3. Men on reserve, men and all guns 4. No mans land, men and all guns At Advance, the players move up men or guns and continue to attack. At all times, the front and rear lines must be occupied with men and guns. If the attack is a rear attack, remove men or guns from the rear, and if it is a front attack remove men or guns from the front line.

At Retreat, the player gives up the attack and moves back men or guns. It is not necessary to move all men or guns. In an Air raid, the player follows the circle; in this circle you have cities marked I to 3 front, and I to 0 rear.

er places his Amen in the front, in the same circle and in the same manner. In this same circle, there is a straight line of perforations extending diametrically through the center of the circle indicatingdestroyed cities. Should the pointer indicate "Destroyed town, the players l5 man is placed in one of those holes where the name of the country is marked, and the attack may then be continued. Should the pointer in-I dicate Surrender town," the player who holds captured towns covered, takes oif a man, and

gives up the attack. Should the player have no town captured, he gives up the attack in the usual manner. Should the pointer indicate Advance town, the player places a man in, and

continues the attack, moves up his reserve, ad-

vances his eet, advances his planes, and advances his cavalry. Itis not necessary to move all guns or men but move one or as many as the player may desire and continue the attack.

In the ertiuery, H. a L. indicates Heavy and 3 Light guns.

When the pointer shows "Captured gun. The player gets a gun from the man he plays against. The same applies for planes, submarines, cruisers, torpedoes, and continues attack. The player places them in his score board at the mark CapturedJ Alll captured guns can be used from the players score board.

Should the pointer indicate destroyed gun,

plane, submarine, torpedoes, or cruisers, the o player receives from his opponent whatever the pointer indicates. 'Then continue the attack,

ggd place the gun marked destroyed onv his score ard.

Should the pointer indicate surrender gun,

plane, submarine, torpedo or cruiser, the player loses the indicated object. The player also stops the'attack if the pointer indicates Retreat gun." Then the player moves back a gun and gives up the attack. At all times the player must be 5 alert to all attack-s, moves of men and guns. The game is over when a player has lost all men, all guns or all towns marked Captured on the map, which is the circle.

While I have illustrated and described the preferred embodiments of my invention, it is to be understood that I do not limit myself to the precise constructions herein disclosed and the right is reserved to all changes and modifications coming within the scope of the invention as deporting said board in a slightly elevated position to provide a space beneath said board, a m

spinnable pointer mounted on the top center of said board, e-tpindie havin@ said pointer nxediy mounted on one end thereof' and having its othti` accuse 3 end retetiven extended through seid board and` into said space, discs of various sizes coaxially ilxedly mounted on said spindle within said space and at varying distances from the bottom face of said board, movable members'having their bottom ends passed through said perforations and into said space to contact-the faces of said discs, and said discs being formed with a plurality of niches into which the bottom ends of said members frictionally engage as said pointer rotates for retarding the spinning thereof and to inuence its stopping position.

2. In a device of the class described, a, ilat 'game board havinga plurality of perforations formed around the edge thereof, means for supporting said board-in a slightly elevated position to provide a space beneath said board, a spinnable pointer mounted on the top center of said board. a spindle having said pointer iixedly mounted on one end thereof and having its other end rotatively extended through said board and into said space, discs of various sizes coaxially xedly mounted on said spindle within said space and at varying distances from the bottom face of said board, movable members having their bottom ends passed through said perforations and into said space to contact the faces of said discs. and said discs being formed with a plurality of niches into which the bottom ends of said members frictionally engage as said pointer rotates for retarding the spinning thereof and to influence its stopping position, said discs being arranged with the smaller ones positioned adjacent the bottom face of said board so that each of said discs will have an exposed peripheral area in which said niches are formed.

3. In a device of the class described, a flat game board having aA plurality of perforations formed around the edge thereof, means for supporting said board in a slightly elevated position to provide a space beneath said board, a spinnabie pointerrmounted on the top center'of said board. a spindle having said pointer xedly mounted on one end thereof and having its other end rotatively extended through said boardl and into said space, discs of various sizes coaxially xedly moimted on said spindle within said space and at varying distances from the bottom face of said board, movable m.embers `having their bottom ends passed through said perforations and into said space to contact the faces of said discs, and said discs being formed with a plurality of niches into which the bottom ends of said members frictionally engage as said pointer rotates for retarding the spinning thereof and to influence its stopping position, said discs being formed of iiexible material so that said members may easily disengage from said niches to only retard therotation thereof and not completely step said rotations.

. 4. In a device of the class described, a raised game board having a plurality of perforations formed around the edge thereof, a spindle rotatively extended through` said board, a pointer xedly mounted on the top end of said spindle to rotate across the top face of said board, discs of varying sizesmounted on the bottom end of said spindle and spaced varying distances from the bottom faces of said game board, and members extendable through said perforations to frictionallybearagainstthe topfaceofsaiddiscstoretard the free rotation of said spindle.

DAVID COHEN. 

